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Format rules

Move Up / Down rules — ladder system for club nights

Players
8 – 32+ (any multiple of 4)
Duration
1 – 2 hours, very flexible
Scoring
Short matches to 16 / 21 points or a time limit
Best for
Large groups, drop-in club nights, mixed levels
Lees in het Nederlands

What is Move Up / Down?

Move Up / Down (also known as 'ladder', 'Up & Down' or 'King's Court ladder') is the format for large, mixed groups across multiple courts. The idea: court 1 is the strongest court, court 2 the second strongest, and so on. After every round winners go one court up, losers one court down.

Within a few rounds players naturally settle at their own level — everyone gets fair, fun matches without you having to seed in advance. The format is also drop-in friendly: new players simply join on a middle court.

Scoring

Move Up / Down is about win/loss per round, not total points. Each round is a short match to a fixed cap (16 or 21 points) or a time limit (8–10 minutes).

  • Per round: winning team moves up, losing team moves down.
  • On court 1 winners stay (no higher court); losers move to court 2.
  • On the lowest court losers stay; winners move up.
  • Final standing = highest court reached. Tied? Number of rounds spent there.

Rotation & pairings

On the new court partners are reshuffled — usually based on the score from the previous round or by a fixed rule ('highest scorer stays together' or 'cross over').

4 courts, 16 players, round 1 -> round 2:

Court 1: winners stay              (losers to court 2)
Court 2: winners to court 1        (losers to court 3)
Court 3: winners to court 2        (losers to court 4)
Court 4: losers stay               (winners to court 3)

On every court partners are reshuffled based on the previous score.

Tiebreaks & tied scores

  1. Per match: tied at the cap or time → 1 extra point (golden point) decides the winner.
  2. For the final standing: highest court reached wins. Tied courts use rounds spent on that court.
  3. Then: number of rounds won across the whole night.

Courts & players

Recommended group size: Works from 8 players (2 courts) up to 32+ players (8 courts). Every group of 4 fills exactly one court — stick to multiples of 4.

Odd numbers: Not a multiple of 4? Rotate a sit-out pair that moves one slot every round, or let them play on an 'extra' court with an adjusted rotation.

Common mistakes

  • Rounds that are too long — if matches run 15+ minutes the ladder grinds to a halt and everyone stays on the same court.
  • Forgetting to reshuffle partners on the new court — otherwise you play three rounds with the same person.
  • No clear rule for court 1 (winners stay, losers always leave) — explain it before round 1.
  • No round-by-round scoring for the tiebreaker — use scorecards or an app.

Difference with other formats

Frequently asked questions about Move Up / Down

What is the Move Up / Down format?
A ladder across multiple courts where winners move one court up every round and losers one court down. Court 1 is the strongest court — reaching higher = better placement.
How many rounds do you play in Move Up / Down?
Usually 6–10 short rounds. A 1.5-hour night with 10-minute rounds yields 8–9 rounds.
How do you reshuffle partners on a new court?
Most common: when a team enters a new court, partners are crossed based on the previous round's score (highest + lowest vs middle two). Some clubs simply randomise.
Does Move Up / Down work for beginners?
Especially well. Beginners drop in 1–2 rounds to a court of similar level; advanced players move up. Everyone naturally plays at their own level.
What if someone arrives late or leaves early?
Drop-in/drop-out is easy: new players slot into a middle court, leavers are replaced by a sit-out or the remaining players rotate.

Ready to organise one?

Rallyo handles schedule, scores and ratings — for free. Live scoring from the court, automatic pairings and no more math.